Vytazeny CPU.
CPU: AMD Turion 64 X32 2GHz
Ram: 2GB
Grafika: GeForce 7000M 512 MB
OS: Mandriva 2010.1 KDE 4.4
No a chcel by som sa spitat ci je normalne ze len pri pozerani videa na youtube mi vytazi procesor na 40 az 60 %?? a staci ked len pohybujem oknom bez efektov vytazi na 50%? ovladac na grafiku mam ten co bol na ONE mam vsetky ovladace co treba. Lebo sa mi nezda ze by to malo az tak vytazit procesor len ked kukam video alebo pochybujem oknom. Ci netreba v NVIDIA Display Settings nieco nastavit.
Pre pridávanie komentárov sa musíte prihlásiť.
glxinfo
? lebo tie kolieska len potvrdia ze to bude pomale. Typujem ze je nahodeny ovladac ktory ale nepozna tu kartu a tak to nahodilo vesa, svga, vga alebo frame buffer.name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
GLX_NV_video_capture
GLX version: 1.4
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_multisample, GLX_NV_float_buffer,
GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
OpenGL version string: 2.1.2 NVIDIA 195.36.24
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_texture_swizzle,
GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer, GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
stano@stano-MS-7236:~$ glxgears
24578 frames in 5.0 seconds = 4915.519 FPS
28007 frames in 5.0 seconds = 5601.325 FPS
27973 frames in 5.0 seconds = 5594.444 FPS
27941 frames in 5.0 seconds = 5588.089 FPS
ci to bude pisat 90 000 alebo 90, je velky rozdiel :D ak ale len zo 90, tak nieco je delfinitivne uplne zle
Running synchronized to the vertical refresh. The framerate should be
approximately 1/6096 the monitor refresh rate.
1795 frames in 5.0 seconds = 358.616 FPS
1903 frames in 5.0 seconds = 380.577 FPS
1928 frames in 5.0 seconds = 385.558 FPS
1882 frames in 5.0 seconds = 376.131 FPS
1922 frames in 5.0 seconds = 384.274 FPS
1941 frames in 5.0 seconds = 388.146 FPS
1881 frames in 5.0 seconds = 375.984 FPS
2044 frames in 5.0 seconds = 408.691 FPS
1863 frames in 5.0 seconds = 372.377 FPS
1869 frames in 5.0 seconds = 373.594 FPS
ale jak kukam tak to nieje ani zdaleka ako mas ty. ja neviem v com moze byt chyba ovladac mam naistalovany co bol k tej knihe a postupoval som tak ako bolo v tej knizke.
cize presne take ako Stano nedosiahnes nikdy.
lsusb: [root@localhost ciklon]# lsusb
Bus 001 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 002 Device 002: ID 0bda:0116 Realtek Semiconductor Corp. Mass Storage Device
Bus 002 Device 003: ID 174f:6a31 Syntek Web Cam - Asus A8J, F3S, F5R, VX2S, V1S
Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 003 Device 002: ID 0458:003a KYE Systems Corp. (Mouse Systems)
Bus 003 Device 003: ID 0b05:1712 ASUSTek Computer, Inc. BT-183 Bluetooth 2.0+EDR adapter
Bus 004 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
nvidia-settings -v
root@localhost ciklon]# nvidia-settings -v
nvidia-settings: version 1.0 (mandrake@n2.mandriva.com) Sun Oct 18 07:57:16
EDT 2009
The NVIDIA X Server Settings tool.
This program is used to configure the NVIDIA Linux graphics driver.
Copyright (C) 2004 - 2008 NVIDIA Corporation.
Potom skus
Ten "driver " nvidia by tam mal byt uvedeny..
ak ne postupuj...takto (mne to ide) Potom do Xorg.conf dopis do sekcie driver "nvidia".
Prepis spet id:3:initdefault: na id:5:initdefault:
Restart...
Si nemal preinštalovávať, stačilo sa opýtať :)
Memory at d0000000 (64-bit, prefetchable) [size=256M]
Sprav si test spusti glxgears a nechaj ho 10x vypísať fps.
Potom choď do biosu a zmenši ram na 64MB.
Znovu spusti glxgears a hoď sem priemerné hodnoty.
1.) pohľadaj kde sa povoľuje inštalácia neslobodného softvéru a povoľ ju. (Bude to niekde v zdrojoch softvéru)
2.) Potom odinštaluj driver čo si nainštaloval nvidia-installer --uninstall.
3.) Odinštaluj všetky balíčky typu nvidia-Nejaké_číslo, ale balíčky čo končia slovom modaliases nechaj tak.
4.) Odinštaluj balíček nvidia-current
5.) Spusti Hardrake a nainštaluj najstarší ovládač (ten s najnižším číslom)
6.) Reštart
7.) glxgears a pozri na fps.
pri ostatnych sa to pohybovalo okolo 500 FPS az 650 FPS.
takze neviem. Ale jedna vec mi vrta hlavou v Hardrake mam na vyber GeForce 6100 to GeForce 360, GeForce 400 series and later, GeForce 2 MX to GeForce 4, GeForce FX series a GeForce3 xbox co sa tyka nvidia ale moja GeForce 7000M tam nieje. Skusil som vsetky v zozname a GeForce 6100 to GeForce 360 mi berie a s nou mam aj to FPS tych 800.
Ja mam tiez nahodeny novy ovladac od nvidia 260.19.12
a FPS je biedne : (grafika geforce8400) 512 MB
4424 frames in 5.0 seconds = 884.743 FPS
4926 frames in 5.0 seconds = 985.171 FPS
4819 frames in 5.0 seconds = 963.789 FPS
4833 frames in 5.0 seconds = 966.181 FPS
4855 frames in 5.0 seconds = 970.955 FPS
4817 frames in 5.0 seconds = 963.140 FPS
4835 frames in 5.0 seconds = 966.697 FPS
4837 frames in 5.0 seconds = 966.976 FPS
4815 frames in 5.0 seconds = 962.986 FPS
Otazka pre Mr: Hofereka, co mas za hw ?
8602 frames in 5.0 seconds = 1720.330 FPS
8864 frames in 5.0 seconds = 1772.714 FPS
8800 frames in 5.0 seconds = 1759.907 FPS
9450 frames in 5.0 seconds = 1889.925 FPS
9428 frames in 5.0 seconds = 1885.508 FPS
8179 frames in 5.0 seconds = 1635.734 FPS
9541 frames in 5.0 seconds = 1908.139 FPS
299 frames in 5.0 seconds = 59.498 FPS
280 frames in 5.0 seconds = 55.977 FPS
300 frames in 5.0 seconds = 59.690 FPS
291 frames in 5.0 seconds = 58.191 FPS
299 frames in 5.0 seconds = 59.673 FPS
300 frames in 5.0 seconds = 59.969 FPS
290 frames in 5.0 seconds = 57.708 FPS
294 frames in 5.0 seconds = 58.787 FPS